Game Audio Podcast #18 – Racing Games

Special Guests:

Mike Caviezel – Microsoft Sound Lab

Mike de Belle – Freelance

Tim Bartlett – The Audio Guys Ltd.

Edited by Andrew Quinn (Master of Sound)

 

We round up with a posse of petrol-heads huddled around a microphone over in the UK to discuss the fine art of racing game sound. This is a unique conversation with three guys who have lived deep in the bowels of vehicle engine simulations. They bring a hospitable vibe to the often elusive racing game genre and let slip more than a few tasty nuggets of wisdom.

This podcast is being released in conjunction with the Racing Game Sound Study that was undertaken by Damian and David Nichols in an effort to expose the technical side of game audio by making an assessment of current generation titles.

Other aspects of the study can be found at:

Lost Chocolate Lab – Racing Game Sound Study

Track Time Audio – Racing Game Sound Study

Game Audio Podcast #17 – Post GDC Wrap Up 2012

Special Guests:

Michael Raphael: Rabbit Ears Audio

Rabiit Ears’ Michael Raphael unravels a tale of GDC while Damian spins session perspectives on true creatives and shines a spotlight on FMOD Studio. Anton helps keep things on track as alwasy, and contributes important counterpoint to a discussion about the newly emerging plug-in formats for audio Middleware. G.A.N.G. awards and not-enough-necking are discussed, along with some deep inspiration.

 

Rabbit Ears AudioJohn Loranger - Game Audio Relevance Tag: LimboSteve Tushar: Fear Factory

 

Game Audio Podcast #16 – Pre-GDC 2012

Special Guests:

Kenneth Young – Media Molecule

DB Cooper - dbcoopervo.com

For this episode your hosts Anton & Damian huddle up with Kenneth & DB. Mesmerized by the GDC promise of 2012. Anton tries to hide his non-gdc going depression. Why is DB suddenly barking? How do you get a talk on GDC? Why would you want to? Where must you be? These questions and more answered in an hour long conversation.

Editor

Stefan Rutherford – blog

Links

GDC - Media Molecule Podcast - Gamers with JobsRock Paper ShotgunSoundscapes: the sound nobody remembers

Game Audio Podcast #15 – Origin Stories & Getting In

On this episode we talk about how we got into this crazy gameaudio thing. Some very different routes were taken by all of us. We gain some insights into how post houses collaborate with game studios. You’ll also hear some opinions on diversity in games and game studios. Aswell as getting some opinions on the audio of some cool games.

Special Guests:

Shannon Potter – Soundelux DMG

Kristen Quebe – Microsoft Game Studios

Fryda Wollf – Turtle Rock Studios

Post Production by Jack Menhorn

 

Links:

TIFF Nexus Keynote: Leigh Alexander , GDC,

Storytelling with Sound in Games

In this episode we discuss story telling techniques and development, get our geek on with control surfaces and try to solve some music challenges.

Anton & Damian are joined by our special guests:

Mike MoraskyValve
Emily Ridgway – Emily Industries
Lucas van Tol –  Guerrilla Games

 

Links: Liine Lemur - Midi YokeArduino
Special thanks to Peter Steinbach who edited this podcast.

End of Year Ramble

In which Anton and Damian verbally joust about:

MPR: Top Score Podcast - JamestownDesigning Sound BF3 MW3 Weapon ComparisonRadiolab - Ian Dorsch – Alec Baldwin – Gamers With JobsKen Levine/ Guillermo DelToro PodcastKill Screen: The Sounds Issue

This episode was edited by C. Cody Flick.
 

 

 

Episode #12

Bastonion Times

-Guest:

- Darren Korb – darrenkorb.com

-Discussion:

With Damian zooming in super crunch gear (he knows a thing or 2 about 1uping the definition crunch) Anton seeks out Darren Korb to talk about his work on the awesome Bastion.

-Related Links:

Bastion on Steam & Bandcamp - Basehead -

 

 

You can contact us via inbox@gameaudiopodcast.com, facebook, twitter: @gameaudiopodcst

The Gameaudio Podcast is lovingly crafted by:

Anton Woldhek

http://anton.woldhek.nl

@woldhek

Damian Kastbauer

http://www.lostchocolatelab.com

@lostlab

Episode #11

SoundDesign Challenge Review

-Discussion:

We look back at Dynamic Interfernce Game Audio Challenge. Damian & Shaun compare notes on the various entries and Anton tries to keep them on point. We  segway into some game & book reviews. Also the audio version of Damian’s interview with Graham Gatheral. Which was previously published in transcribed form on designingsound.org

We are looking for people that can help us edit episodes. If you have the skills and time send us an email.

 

Guests

-Shaun Farley - Dynamic Interference

-Graham Gatheral – website

 

-Related Links:

From the Shadows of FilmSound, Sound Business, Limbo, Audio Tutorial, SDC #9 Challenge Results

 

Please send any email for the podcast to inbox@gameaudiopodcast.com

Your feedback is very welcome. But also we welcome music, sound design, field recordings that you might want to share with the community. You will be credited and linked on the site.

The Gameaudio Podcast is lovingly crafted by:

Anton Woldhek

http://woldhek.eu/anton/

@woldhek

Damian Kastbauer

http://www.lostchocolatelab.com

@lostlab

Episode #10

Reference & Mix Level Standards

-Discussion:

An insightful discussion of reference level standards across the worlds of music, film, and broadcast and how they relate to the emerging state of game audio.

 

 

 

-Shaun Farley – Dynamic Interference

-Tom Hays – Technicolor Interactive

-Bob Katz – Digital Domain

 

-Related Links:

K-Meter , EBU Loudness , Dynamic Range Day, Excellent Paper

 

Please send any email for the podcast to inbox at gameaudiopodcast dot com

Your feedback is very welcome. But also we welcome music, sound design, field recordings that you might want to share with the community. You will be credited and linked on the site.

 

 

 

 

 

Episode #9

GDC 2011 Game Audio Wrap

-Discussion:

In which Damian & Anton discuss highlights from the 2011 Game Developers Conference with a focus on super sessions, off the hook parties, and the impression of a procedural audio groundswell.

-Related Links:

Four Gun’s West Panel , Microsoft Research – Crackdown 2 Propagation and Synthesis , The New Soundtrack , Limbo Sound Design Video , Interview with Martin Stig-Andersen , G.A.N.G. Award Winners , Sightglass Coffee , Four Barrel Coffee , Informal Footstep Study , Footsteps Retro Sound Study , School of Sound UK , Mutrox Studio Design , GDC 2011: Game Audio Middleware , #GameAudioGDC 2011 Tweet Wrap & Photo Gallery

Thanks to DisasterPeace for breaking up the discussion with a cool slab of 8bit goodness!

Please send any email for the podcast to inbox at gameaudiopodcast dot com

Your feedback is very welcome. But also we welcome music, sound design, field recordings that you might want to share with the community. You will be credited and linked on the site.

© 2012 Gameaudio Podcast Suffusion theme by Sayontan Sinha